package platformer.view.sprites.states;

public class WalkingLeftDown extends AnimationState{
	public WalkingLeftDown() {
		super( 18, 1, 6 );
	}
	
	@Override
	public AnimationState getIdle() {
		return new IdleRightUp();		
	}
	
	@Override
	public boolean flipHorizontal() {return true;}
}

class IdleLeftDown extends AnimationState {
	public IdleLeftDown() {
		super( 3, 0, 1 );
	}
	
	@Override
	public boolean flipVertical() {return true;}
}

